Welcome to Tesseraction Games
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Kelly Asay
brings twelve years of solid programming and business owner-manager
experience to the company. A networked software specialist, he has
developed technology for online games and complex business applications.
Most recently at Dynamix, Kelly was the database programmer for
the phenomenal internet-based game Tribes 2. He has overseen consulting,
staffing, management, budgeting, and the development of large-scale
software projects. Kelly serves as President and Producer of
Tesseraction Games.
Alex Jimenez has an impressive history in the computer game
industry, having provided the creative force behind the original
Dungeons & Dragons games by Capcom, and a host of other high-profile
licenses. His successful projects include Battle Tanx (N64); Battle
Tanx 2 (N64); Army Men: Sarge’s Heroes (N64 and PS1), Darkstalkers
1 and 2, X-Men: Children of the Atom, Marvel Superheroes, Alien
Vs. Predator, Street Fighter Alpha, Super Street Fighter, Slam Masters
1 and 2, Punisher, and CyberBots. Alex serves as Lead Designer
for Tesseraction Games.
Shawn Eastley has a Master’s Degree in Computer Science,
Software Engineering, and Computer Graphics. A versatile and talented
programmer, he specializes in Artificial Intelligence, physics,
and low-level graphics. His four years of gaming industry experience
includes work on graphically advanced games such as Tribes 2, Trophy
Hunting 4 and Trophy Hunting 5. Shawn serves as Lead Programmer
for Tesseraction Games.
Howard Day is a gifted artist. Self-taught, he now does the
teaching to the rest of the team artists. Howard specializes in
3d modelling and texturing. Howard serves as Lead Artist for
the Team.
Bobby Wolfe is
the newest member of the team. Bobby specializes in 3d modelling
and has created some of the most striking models in our products.
David Bischoff
is now our
resident writer and chief editor. David is a New York and LA Times
bestselling author with over 40 books to his credit. David serves
as Content and Story Editor/Writer for Tesseraction Games.
Jason Lobo is
a recent addition to our team. Jason is a level designer and aspiring
writer responsible for our technical writing and additional story/gameplay
content.
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