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Kelly Asay brings twelve years of solid programming and business owner-manager experience to the company. A networked software specialist, he has developed technology for online games and complex business applications. Most recently at Dynamix, Kelly was the database programmer for the phenomenal internet-based game Tribes 2. He has overseen consulting, staffing, management, budgeting, and the development of large-scale software projects. Kelly serves as President and Producer of Tesseraction Games.

Alex Jimenez has an impressive history in the computer game industry, having provided the creative force behind the original Dungeons & Dragons games by Capcom, and a host of other high-profile licenses. His successful projects include Battle Tanx (N64); Battle Tanx 2 (N64); Army Men: Sarge’s Heroes (N64 and PS1), Darkstalkers 1 and 2, X-Men: Children of the Atom, Marvel Superheroes, Alien Vs. Predator, Street Fighter Alpha, Super Street Fighter, Slam Masters 1 and 2, Punisher, and CyberBots. Alex serves as Lead Designer for Tesseraction Games.

Shawn Eastley has a Master’s Degree in Computer Science, Software Engineering, and Computer Graphics. A versatile and talented programmer, he specializes in Artificial Intelligence, physics, and low-level graphics. His four years of gaming industry experience includes work on graphically advanced games such as Tribes 2, Trophy Hunting 4 and Trophy Hunting 5. Shawn serves as Lead Programmer for Tesseraction Games.

Howard Day is a gifted artist. Self-taught, he now does the teaching to the rest of the team artists. Howard specializes in 3d modelling and texturing. Howard serves as Lead Artist for the Team.

Bobby Wolfe is the newest member of the team. Bobby specializes in 3d modelling and has created some of the most striking models in our products.

David Bischoff is now our resident writer and chief editor. David is a New York and LA Times bestselling author with over 40 books to his credit. David serves as Content and Story Editor/Writer for Tesseraction Games.

Jason Lobo is a recent addition to our team. Jason is a level designer and aspiring writer responsible for our technical writing and additional story/gameplay content.

 


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