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Released September
2003 :
ENIGMA: RISING TIDE
Our initial product offering. Enigma was originally designed to
be a massively multi-player, persistent universe, alternate history,
online naval combat game only. By popular demand Enigma was released
as a single-player product around the world. Dreamcatcher Interactive
represents us in North & South America. Auran represents Enigma
in Australia and New Zealand. Pointsoft gets Enigma on the shelves
in the non-english speaking European Union.
Enigma is modeled
after World War II submarine warfare with an emphasis on ease of
learning, challenging strategy, and fast-paced game play. Here are
some of the more interesting quotes from among our target player
base:
"Sweet merciful crap! That was medium resolution? I half think
you guys enjoy torturing us with these screen shots. I bet you guys
have planning meetings where you guy choose the most alluring, best
looking picture you have and send it out to us just to drive us
bonkers. Mission accomplished. I am officially bashing my head into
the desk impatiently waiting the release of this thing... *sniff*...it's
so beautiful I think I want to marry that flying boat..." - Panzer47
"VERY VERY nice work, Wish I had a million dollars I'd invest
250 g's....Watchin u guys , Exc stuff!!! - Hal"
"This gotta be the first time ever someone actually used an idea
i had. Wow. I feel so happy!" - Rollie
Coming in 2004:
ENIGMA: RISING TIDE - LIVE!
The Massively multiplayer version of Enigma will finally arrive
to drench our enthusiastic fan base in some of the best first person
strategic combat to be found on, or off the internet.
Game designs, concepts and descriptive
content Copyright 2002, 2003, 2004 Tesseraction Games, Inc. Game
titles are trademarks of Tesseraction Games, Inc.
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