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Released September 2003 :

ENIGMA: RISING TIDE

Our initial product offering. Enigma was originally designed to be a massively multi-player, persistent universe, alternate history, online naval combat game only. By popular demand Enigma was released as a single-player product around the world. Dreamcatcher Interactive represents us in North & South America. Auran represents Enigma in Australia and New Zealand. Pointsoft gets Enigma on the shelves in the non-english speaking European Union.

Enigma is modeled after World War II submarine warfare with an emphasis on ease of learning, challenging strategy, and fast-paced game play. Here are some of the more interesting quotes from among our target player base:

"Sweet merciful crap! That was medium resolution? I half think you guys enjoy torturing us with these screen shots. I bet you guys have planning meetings where you guy choose the most alluring, best looking picture you have and send it out to us just to drive us bonkers. Mission accomplished. I am officially bashing my head into the desk impatiently waiting the release of this thing... *sniff*...it's so beautiful I think I want to marry that flying boat..." - Panzer47

"VERY VERY nice work, Wish I had a million dollars I'd invest 250 g's....Watchin u guys , Exc stuff!!! - Hal"

"This gotta be the first time ever someone actually used an idea i had. Wow. I feel so happy!" - Rollie

Coming in 2004:

ENIGMA: RISING TIDE - LIVE!

The Massively multiplayer version of Enigma will finally arrive to drench our enthusiastic fan base in some of the best first person strategic combat to be found on, or off the internet.

Game designs, concepts and descriptive content Copyright 2002, 2003, 2004 Tesseraction Games, Inc. Game titles are trademarks of Tesseraction Games, Inc.


Copyright 2002,2003,2004 Tesseraction Games, Incorporated

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